Tech Level 12
An unusual planetoid-based ship, the Planetoid Extractor (the architect had an unfortunate fondness for literal names) adds to its eccentricity by being an asteroid that eats other asteroids — it’s a large-scale jump-capable mining vessel. Best suited to working on large planetoid-class asteroids, this vessel is able to ingest 840 tons of asteroid per day (on average), and from this extract an even 315 tons of useful ore — 100 tons of which it can refine into higher-value raw materials.
With more than 600 tons of internal cargo space, this rapid accumulation of ores would make for an inefficient ship, so to boost profitability the Planetoid Extractor can jump 2 parsecs with up to 1000 tons of external cargo, ships, or other equipment, greatly increasing its cargo throughput and time-on-station between jumps back to a base to sell what it has consumed.
Because of this long time-on-station for the Planetoid Extractor, it also carries a 200-ton small craft hangar, which is intended to support some type of fuel tender, but can also operate fighters or even a smaller System Defense Boat. A doubtless-excessive 50 turrets are mounted on the design, making it an unappetizing prospect for most single-ship pirate and raider groups, but maneuver performance still prevents the Planetoid Extractor from seeing much use as a military craft.
Typical crew is 10 command staff, 3 engineers, 4 gunners, 3 service techs, 8 flight crew, 4 mechanics, and 9 facilities staff.
|Tonnage: 5000||20||50/50 Engineering; 50/50 Main|
|Armor: Crystaliron||250||90||4 + 2 points|
|Jump Drive:||180||360||6000-tons J-2; 12000-tons J-1|
|Maneuver Drive:||75||35||6000-tons 2-G; 12000-tons 1-G|
|Power Plant:||120||240||TL11, Rating 2|
|Jump Fuel:||1200||6000-tons J-2|
|P-Plant Fuel:||80||8 weeks|
|Bridge:||25||25||2x 12.5-ton bridge sections|
|Sensors:||6||8||Advanced w/ Improved Signal Processing|
|Computer:||12||Core/3 Rating 40|
|Software: Intellect:||1||Rating 10|
|Software: Jump Control/2||Rating 10|
|Software: Evade/2||2||Rating 15|
|Software: Fire Control/3||6||Rating 15|
|Staterooms: Single||40||5||10x staterooms|
|Staterooms: Double||80||10||20x staterooms|
|Escape Pods:||15||3||30x escape pods|
|Full Hangar||260||52||200-ton capacity|
|Drones: Mining||240||24||24x Mining Drones, 840-ton intake / day (average)|
|Engineering workshop||6||1||+1 DM to one repair check|
|Docking Clamp (300t)||60||12||6x clamps, 1200t capacity|
|Docking Clamp (2000t)||40||8||2x clamps, 4000t capacity|
|Medical Bay||12||4||4-bed sick bay w/ autodoc|
|Asteroid Miner, TL12 (automated)||84||42||840-ton intake, 315-ton output (157.5/94.5/47.25/15.75) per day|
|Ore Smelter||500||250||100 tons ore → 50 tons raw materials per day|
|10x Triple Turret||10||17.5||Triple Sandcaster|
|10x sandcaster magazines||60||40 barrels / launcher|
|10x Triple Turret||10||60||Single Particle Beam-10 (Accurate)|
|20x Twin Turret||20||35||Twin Pulse Laser-9 (Accurate)|
|10x Triple Turret||10||60||Twin Plasma Gun|
Architect’s Fees: 14 MCr.
Cost to commission: 1402 MCr.
Life support costs: 80,000 Cr/month
Maintenance costs: 115,700 Cr/month
Crew salary: 153,000 / month